AR (Augmented Reality) & Virtual Reality (augmented reality applications) applications (apps) are determined by computer simulation of real-life scenarios and environments. The simulation will bear a high amount of resemblance with whatever has been depicted from real-life, either graphically or sensorially. The expression 'sensorially' is broader than 'graphically' because it means all things perceptible to your senses I.e. graphics, touch, sound, voice, smell and the like. Usually, how much resemblance with all the original ought to be often higher and more accurate with regards to VR in comparison to AR apps.
Evaluate the video recording of your 100-metre dash with the recent Olympics. The initial commentary could possibly be in English and if so, as it is, that video are not very this is the French. Either changing the commentary to French or adding suitable French sub-titles could make it more stimulating into a French audience. This, fundamentally, is when AR finds its opportunity - augmenting the very first with additional useful info - in your example, substituting French for English and thus, making the material more vital towards French-speaking. As the second example, evaluate the video capture on the road accident. Two cars collide for a highway and one is badly damaged. The authorities will not be in the position to pin-point which of the drivers was responsible for the accident merely by viewing it. If, however, flick was pre-processed by an AR application that added mass, speed and direction info. of your cars on the video, then, one responsible could be established with near to, maybe, hundred-percent certainty.
VR (kinect for windows), in contrast, is pretty completely different from AR. The truth is, both the only share a very important factor in accordance - internet based simulation. Is much more, the simulation given by VR has to be of those quality that it must be indistinguishable from reality. Theoretically, this can be impossible. Therefore, for practical purposes, VR only means a level of approximation, sufficient to get a user to get a 'live' experience of the simulated environment. Moreover, VR is interactive and responds sensorially, in 'real-time', and only such as real-life e.g. inside of a VR application, imagine you have a forest, planning to burn a pile of cut-down bushes and dry leaves. You douse the pile with gasoline. A fox is keenly watching via your local place. Then you certainly throw a lighted match-stick onto the pile... the device will respond immediately showing a solid, quickly spreading fire burning to the pile, its shape occasionally altered by the wind flow... and since in real-life... the fox (scared through the fire), must disappear - also it does! It may help you customize the direction, speed and alteration from the speed with the wind turbine, angle of throw on the match-stick etc. and also the system will respond while using the new results immediately! Thus, VR enables one to test out real-life scenarios and get sufficiently accurate results equally as though he/she were inside desired environment/ place, in the flesh, but saving time, travel & resource costs etc.