"This is the heart of your village. Upgrading your Town Hall unlocks new defenses, buildings, traps and much more."
Town Hall1 Town Hall2 Town Hall3 Town Hall4 Town Hall5
Level 1 Level 2 Level 3 Level 4 Level 5
Town Hall6 Town Hall7 Town Hall8 Town Hall9 Town Hall10
Level 6 Level 7 Level 8 Level 9 Level 10
Strategy and Tips
Placement of the Town Hall is critical for achieving players' objectives.
If players are designing their War Bases, they should aim to protect their Town Hall at all costs. If an attacker is unable to destroy the Town Hall, he will get a maximum of one star.
However, at higher Town Hall levels (especially Town Hall 8) players can, instead of protecting their Town Hall at all costs, use their Town Halls as a high hitpoint damage sponge - similar to Storages - as part of a strategy to prevent 3-star attacks from Dragons and other high level armies, at the cost of making 2-star attacks much easier.
Players have two main choices of Town Hall placement for their regular bases.
If the Town Hall is left undefended, any attacker can destroy the Town Hall easily. This will grant the attacker the victory, and the defender will lose trophies and a small amount of resources, however the defender will gain a free 12 hour shield. The resulting shield will protect your base and its resources from dangerous high leveled attackers at the cost of a small amount of trophies.
Over time, this will allow a player to amass a large amount of resources without losing a significant amount to attackers, making this the best option for those seeking rapid growth.
At higher Leagues such as Crystal and Master, undefended Town Halls are at a premium, and most players will simply destroy the Town Hall and leave - often, within minutes of logging out, even if the base is full of Resources. At lower Leagues, exposed Town Halls are relatively common and many players will simply ignore them.
Exposed Town Halls may be protected by Traps and/or Hidden Teslas, which will offer the occasional victory against an unprepared attacker. However, taking this option will reduce the amount of 12 hour shields granted to the defender (due to the victories) and may anger attackers who otherwise would simply take the Town Hall and leave.
People who would rather take the quick Town Hall kill instead of attacking more aggressively are probably weaker opponents. Now revenge can be taken against that player at a more advantageous time, for instance when they have a lot of resources and defensive buildings unavailable due to upgrades.
As players progress, the downsides of this option tend to fade away as it becomes easier to get both Trophies and Resources, however, in the early stages of the game, this option can be daunting. However, this option will cause problems for those seeking the "Unbreakable" achievement as the base will lose to most attacks.
If the Town Hall is protected, weaker attackers will simply skip over the base without taking any trophies. This option can grant the occasional defense victory, however the lack of 12 hour shields leaves the base and its resources exposed for higher leveled opponents to loot at their leisure.
At lower Leagues such as Gold and Silver, the base will be able to defend against most attacks and leaving the Town Hall protected may prevent the attacker from scoring a victory.
Town Halls have the highest hit points of any building, with the exception of Walls, which means they take a long time to destroy. Placing your Town Hall within the range of your most powerful defenses can give it the most shots to destroy attackers.
The Town Hall always has the capacity to store 1,000 each of gold and elixir, which means that when you start the game you will not need a Gold or Elixir Storage to start constructing buildings.
Currently, the Town Hall doesn't store any Dark Elixir.
It is suggested that you upgrade everything you possibly can (e.g. Troops, Buildings, etc.) before upgrading the Town Hall to the next level.