The keystone of FF14's economy will be the Sector Position. Gamers can provide as much as twenty individual or stacks of things to other gamers for no matter what cost they need. And therein lies the situation: the industry is so no cost, it has not assisted stabilise the financial state given that start.
You could record one thing up for any particular cost then other players, wanting a a lot quicker sale, will list the same merchandise for a reduce price tag. Then, a race into the bottom starts, grossly devaluing an product. Products are actually known to depreciate about 90% in price inside the place of 24 hrs. This will materialize indiscriminately, leading to a gaggle of illogical outcomes, for instance artifact armour (AF) and end-game things advertising for less than standard beginners' equipment. It can be a little something that desperately needs fixing if you want for your video game to prosper and for avid gamers to make comfy progress.