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<P>Industry Analysis for Family Entertainment Centers The family entertainment center industry consists of venues that traditionally offer video and outdoor games and recreation in a neighborhood setting. On average, though, these businesses score poorly in business performance. According to IBISWorld in November 2014, arcadebased establishments experienced only a halfpercent annual growth between 2009 and 2014. IBISWorld also reports in September 2014 that the Golf Driving Ranges Family Fun Centers segment rose twotenths of a percent a year from 2009 to 2014. These metrics hint at the effect of economic conditions and technology on family entertainment centers.</P>
<P>Home gaming and mobile devices have challenged family entertainment centers, including arcades, for players. White Hutchinson notes that between January and March 2014, smartphone users devoted 32 percent of their time on gaming. According to the report, users during the first quarter of 2012 averaged 1 hour and 49 minutes a day on online games, social media and other entertainment. White Hutchinson also says household spending for video game hardware and software and <a href="http://www.moncleroutletvip.com/"><STRONG>moncler outlet store</STRONG></a> smartphones doubled from 2004 to 2013. During the same period, feebased spending at locationbased venues dropped from 16 to 10 percent of entertainment expenditures.</P>
<P>According to a 2014 report from White Hutchinson, family entertainment centers market themselves as places with multiple attractions. The typical fare includes a mix of bowling, arcade games or laser tag, and food and beverages. By 2014, centers also relied increasingly on birthday parties and other large groups. The RMA Journal notes in its December 2012January 2013 issue that bowling centers derived 55 to 60 percent of revenues from birthday parties, corporate groups and customers not affiliated with a bowling league. The issue also says that, at bowling centers, arcade games account for 25 to 50 percent of revenues, and food and drinks for up to 40 percent.</P>
<P>IBISWorld: Arcade, Food Entertainment Complexes in <a href="http://www.moncleroutletvip.com/"><STRONG>moncler outlet</STRONG></a> the US Market Research Report Risk Management Journal: Credit Risk: Lending to Bowling Centers BMI Gaming: Starting a Family Entertainment Center or Commercial Arcade Gameroom White Hutchinson Leisure Learning Group: The Hybrids are Coming International Association of Amusement Parks and Attractions: Trends and Futures of FECs; Gregg Borman</P>
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