Avatarbook - Facebook Meets Online Gaming.

For anyone of you who dont know, the Sims Online is under-going a revolution. Having been left standing for the last few years with little-to no insight, E-a have reached last re-shaping the game, and the entire world of multiplayer gaming as we all know it. Appear to be hyperbole? Perhaps, maybe not; check out their latest addition to the online gambling experience: AvatarBook.

Facebook made skin

What exactly is Avatarbook? Well, the idea is in the name. What's one of the largest social networking websites on the world at as soon as? Thats right - Facebook. With more than 58 million people, Facebook could be the main reason that many of us sign on in the morning. But, even as we all know, it has its limitations. As do online games.

One problem with online games is that they may be also divorced from reality - you have your real-world friends, and your online friends, and the 2 remain strongly split. Ditto Facebook - your user-circle is limited by who you already know, and its hard to get to know people outside of that group on a basis without discussing your entire private data or being introduced by a friend of a friend.

All that's established to change, with our networking community that could be changed by a new application forever. They opened up the world of on the web gambling by bringing it into the real world, when Linden Labs built Linden Dollars (the currency of the hugely popular sport Second Life) exchangeable for real-world currency. Now E-a want to do a similar thing, by allowing people of the Sims Online to link their Avatars' accounts to their Facebook profiles.

Sharing Data

Avatarbook has two faces -- the in-game version and the Facebook version. In-game you can put it to use much like Facebook, in view their limited users and that you can discover other Avatars. This dynamite buy frank weglarz portfolio has limitless refreshing warnings for when to acknowledge it. This thought-provoking homepage encyclopedia has several ideal cautions for the meaning behind it. For friends-the full profiles are visible, with walls for people to write on and updatable status. Your report will also present if your lot is open or not, and the applying an be used to easily make your way around EA Land while you leap from friend to friend.

In Facebook, the application shows your Avatar's facts (unless you have selected a private setting) and picture, and if you are logged onto the game. Frank Weglarz contains more about when to allow for this idea. It is a of use method for players to learn who's online without having to log-in themselves. You can even ask other people of Facebook who're not already Sims Online people to get the application and see your Avatar report -- a move that E-a hopes will attract more people to the sport.

For the time being, then, the bulk of data that can be distributed is Avatar-related. Their skills, properties and friends may all be viewed, and their Wall. The personality of the real-life person behind the Avatar is kept private, at-least for now.

Privacy

Privacy is a significant problem in terms of EA are involved, so at the moment Avatarbook is rather limited in just how much information can be distributed. In the Sims game you can add people to your friends list, that'll provide them with a link to your Facebook page rather than creating a strong link, although that is set to change since the program increases. Also, nobody in EA Land (the Sims Internet where the application will be accessible) will have access to your real name - you will be searchable only by your Avatar's name. E-a have reported that they plan to allow participants to reduce their privacy settings so that more details may be distributed, but at the moment they are playing it safe.

The Near Future

That application obviously shows great potential, and it's something that EA are likely to continue to build up as they gain feedback from people. The Sims Online game is going through a revolution at this time, with their free trial set to become permanent free play in the near future (with minimal gameplay for non-payers, much like in Second Life). For years now Second Life has been leading the group with regards to creativity and social interactivity, but if EA retains this up then we could be taking a look at a brand new contender for the top. After all, they did come up with the two hottest activities of all time (Sims and Sims 2), so some would say that this is less of a shock than a homecoming. Undoubtedly someone to watch, at the very least..