Configuring the Saitek Pro Cessna Rudder Pedals in X-Plane
The Saitek Pro Cessna rudder pedals and the other Cessna elements can be configured within X-Plane. The initial time you connect the Cessna Pro Flight hardware to X-Plane, X-Plane will ask you to calibrate the units. It might take some function to program the FSX or Windows X-Plane profile, but the advantage is that you will be able to use each button, switch, etc.
Those who have CH Flight Sim yoke, CH rudder pedals, Saitek TPM quadrant and a stack of GoFlight modules to use with X-Plane for immersive flying experience might really feel something is missing. Some who were not sure if they would enjoy using the pedals, ended up loving them inside the first ten minutes of flying in X-Plane.
Pro Flight Cessna hardware is not marketed particularly for FSX and FS2004, but also X-Plane, Lock-on two, Black Shark, Falcon four, genuine globe flight schools and now Flight. The X-Strategy manual describes how you ought to assign X-Plane functions to your yoke, throttle quadrant and rudder pedals.
The gear is compatible with Most Significant Flying Games, which consists of Microsoft Flight Simulator X Microsoft Flight Simulator 2004 X-Plane Lock-On two Black Shark Falcon 4 System. If the axis are currently calibrated and you could fly with fundamental flight controls, you might want to assign much more X-Plane functions to the joystick and/or throttle unit buttons, switches, sliders etc.
Following initially plugging it in and opening X-Plane, the simulator software immediately recognize new controls and the user will be in a position to assign functions for all of the movements. Then FSX and/or X-Plane will still recognize the controllers and read more utilizing the FSX calibration menu or, for X-Plane, the Joystick & Equipment. You will always able to program each button and/or switch, but with some limitations.
One thing I would like to highlight is that during the initial movements of the throttle quadrant handles, yoke, trim wheel and pedals, only fundamental movements - roll and pitch - are detected by X-Plane.
Once you have assigned one, two, 3 or more X-Plane functions to switches, buttons etc., they are kept in the X-Plane memory. This means, when you shut down X-Plane, disconnect the yoke from your Mac and start X-Plane, nothing occurs with these settings.
If X-Plane is up and running, move your mouse to the leading of the X-Plane window, and select from menu Settings Joystick & Equipment.