Clash of Clans Archer Que

Clash of Clans Archer Queen

Clash of Clans Archer Queen

Clash of Clans Archer Queen

Archer Towers are extremely versatile structures. They are Able to targets both Ground and Air Units, and they have excellent range. This versatility means that they should form the cornerstone of every player's defense.

Defensive Strategy
Archer Towers targets can both Ground and Air Units at an amazing distance. Therefore, it is Generally a good idea to place them on the outer perimeter of the village. Doing so Allows players to capitalize on the excellent range and Provides good coverage for the rest of the defenses.

As Archer Towers have the ability to targets both Ground and Air Units, a good strategy would be to place all of the other defenses within range of at least one Archer Tower.

It is typically a good idea to upgrade Archer Towers before you upgrade Cannons. Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target of water units as well as ground units.

It is typically wise to put an Archer Tower near a Cannon or Mortar due to the fact that two defenses Neither of Reviews These units can water targets.

Offensive Strategy
Their ability to targets both Ground and Air Units makes Archer Towers formidable defenders. However, Archer Towers are only Able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Archers or Barbarians.

When deploying only a few Balloons, it is advisable to keep them away from an Archer Tower, as their slow movement speed makes them an easy targets. However, Balloons deployed in large numbers will quickly intervening destroy an Archer Tower while only losing one or two Balloons. After the Archer Towers (and Air Defenses) are taken out, the Balloons will proceed to destroy the rest of the village (Although Wizard Towers and time can still be a problem). You can also place a group of Archers (around 15-25) and let them do the work.

The best choices for attack troops are high health combined with low health, high attack troops, as the high health troops will soak up all the damage, leaving the low health ones to attack.

Upgrade Differences
Archer Towers visual undergo significant changes at levels 6, 11, 12 and 13.

When initially constructed, the Archer Tower has an open wooden lattice supporting a flat wooden platform; an exterior wooden ladder leads from the ground to the platform level. From levels 2 through 5, the lattice structure and wooden platform both receive additional reinforcement.

At level 2, the Archer Tower gets four short posts on the top and the wood gets Thicker.

At level 3, the Archer Tower gets gray stone paddings on the legs and the short posts connect each other on the platform.

At level 4, the Archer Tower has the paddings turn into supports and a small green flag is added under the platform.

At level 5, the Archer Tower gets a solid stone base of the which connects each support.

At level 6, the lattice supports and exterior ladder are removed, and the solid vertical supports are added. The wooden platform receives stone battlements and the green flag is extended to cover the interior.

At level 7, the stone battlements around the platform are reinforced and the solid stone base is taller to completely obscure the interior.

At level 8, the Archer Tower receives metal braces at the bottom of each leg.

At level 9, the Archer Tower's flags get shorter to reveal the interior again and the metal on each leg turns into spikes.

At level 10, the flags get larger again and get the golden plates placed around the whole tower.

At level 11, the color scheme changes completely as all the wood is replaced with dark iron, and the iron dark battlements receive shields on each corner with stone skulls in between them. The flag changes from green to orange.

At level 12, the tower gains golden guard shields on its bottom and golden spikes all over it with silver corners at the top. The flag is replaced with spikes and the Battlement Become highly polished metal walls. The archers shoot with fire arrows. The planks where the Archers stand Also switch Reviews directions.

At level 13, the three golden guard shields fuse together into two, becoming Thicker and the silver plating on the top Becomes golden instead. The plating the lower spikes are attached to Become a deep crimson, and the corner shields Themselves turn red. The tower Also gains a gold colored base at each leg and a lighter hue on the wood on top.