exuberantglutapage

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World Of Warcraft

I played World of Warcraft for almost two years. Now I am sure I lost every one of the Horde players and Paladin haters right there. During, this period of my well being I ran a small guild, but would be a notable PVPer on my small server Boulderfist. But, yes I would be a great Paladin and PVPer on my server. During those years we had the Honor System, not the token system that exists today.

It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers which in fact had developed throughout the honor days. These ranks installed a sense of loyalty and admiration for that player. Sure, the cons towards the honor system were that few people could get the rare armor, few people could play 15 hours each day to obtain enough kills and honor points to level up at the conclusion of the week. This was the reason that I quit WoW, since it took away the sole presitge offered inside the portail design game and opened it up to everyone.



I believe that the honor system to become superior to the token system in everyway. This system allowed players to work as hard because they could to have the things they desired. I could relate in their mind and admire them. This was the reason that I quit WoW, because it took away the only real portail design presitge offered within the game and opened it up to everyone.

It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers that had developed throughout the honor days. World PVP was discouraged. World PVP was discouraged. World PVP was discouraged. The token system simply allowed everyone to obtain what they wanted if they worked hard enough.

It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers that had developed during the honor days. . This was the main reason that I quit WoW, as it took away the only presitge offered inside the game and opened it up to everyone.