I played World of Warcraft for nearly two years. And, I would be a retribution Paladin. And, I was obviously a retribution Paladin. During those years we had the Honor System, not the token system that exists today.
It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers which had developed through the honor days. This system allowed players to work as hard because they could to have what they desired. World PVP was discouraged. But, those portail design who did at all like me were rewarded hamsomly.
I played a bit of the current token system, but never felt in the home with it. This system allowed players to work as hard as they could to get the things they desired. I could relate for them and admire them. By taking away the ranks and making the honor avaliable to everyone, it suddenly made the best part of the game, the honor system, simply a formality to grinding pvp gear.
I believe that the honor system to be superior to the token system in everyway. The token system took away the honor and admiration for the best pvpers. The token system took away the honor and admiration for your best pvpers. Sure, the cons to the honor system were that not everyone could get the rare armor, not everyone could play 15 hours each day to get enough kills and honor points to level up following the week. The token system simply allowed everyone to get what they wanted if they worked hard enough.
It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers which in fact had developed through the honor days. . This was the reason why that I quit WoW, since it took away the sole presitge offered inside the game and opened it up to everyone.