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World Of Warcraft

I played World of Warcraft portail design for almost two years. During, this period portail design of my well being I ran a small guild, but was obviously a notable PVPer in my server Boulderfist. During those years we had the Honor System, not the token system that exists today.

It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers which in fact had developed during the honor days. These ranks installed a a feeling of loyalty and admiration for that player. World PVP was discouraged. By taking away the ranks and making the honor avaliable to everyone, it suddenly made the best a part of the game, the honor system, simply a formality to grinding pvp gear.

It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers that had developed through the honor days. World PVP was discouraged. But, people who did much like me were rewarded hamsomly.



It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers which in fact had developed through the honor days. No longer could you compete to become a top rank, you can simply play as hard and as long as you could and obtain the rare armor, like everyone else. This system allowed players to work as hard because they could to have whatever they desired. The token system simply allowed everyone to get the things they wanted if they worked hard enough.

It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers that had developed through the honor days. . This was the main reason that I quit WoW, because it took away the only presitge offered within the game and opened it up to everyone.