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World Of Warcraft

I played World of Warcraft for pretty much portail design two years. During, this period of my entire life I ran a small guild, but was a notable PVPer on my server Boulderfist. During those years we had the Honor System, not the token system that exists today. Now I am sure I lost every one of the Horde players and Paladin haters right there. During those years we had the Honor System, not the token system that exists today.

The honor system allowed players to compete for that top ranking of Grand Marshal or High Warlord. World portail design PVP was discouraged. But, those that did like me were rewarded hamsomly.

It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers that had developed through the honor days. These ranks installed a a feeling of loyalty and admiration for your player. This was the reason that I quit WoW, since it took away the only real presitge offered inside the game and opened it to everyone.

It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers which had developed during the honor days. They weren't raiders, these were pvpers. I could relate to them and admire them. The token system simply allowed everyone portail design to obtain whatever they wanted if they worked hard enough.



It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers that had developed during the honor days. . This was the main reason that I quit WoW, since it took away the only real presitge offered within the game and opened up to everyone.