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World Of Warcraft

I played World of Warcraft for pretty much two years. But, yes I would be a great Paladin and PVPer on my small server. But, yes I was obviously a great Paladin and PVPer on my small server. During those years we had the Honor System, not the token system that exists today.

I played a bit of the current token system, but never felt in your own home with it. These were the best of the best, the best players about the server. I could relate to them and admire them. By taking away the ranks and making the honor avaliable to everyone, it suddenly made the best part of the game, the honor system, simply a formality to grinding pvp gear.

It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of portail design pvpers which had developed throughout the honor days. As a higher portail design level officer I respected the Grand Marshals that I played with. But, those that did much like me were rewarded hamsomly.



It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers which in fact had developed during the honor days. Sure, the cons for the honor system were that not everyone could get the rare armor, not everyone could play 15 hours each day to get enough kills and honor points to level up at the end of the week. Sure, the cons towards the honor system were that few people could get the rare armor, not everyone could play 15 hours a day to get enough kills and honor points to level up at the end of the week. World PVP was discouraged. The token system simply allowed everyone to obtain what they wanted if they worked hard enough.

It took away the prestige of portail design the game, it rewarded the ordinary and penalized the super elite class of pvpers which in fact had developed throughout the honor days. . This was the main reason that I quit WoW, because it took away the only presitge offered in the game and opened up to everyone.