I played World of Warcraft for nearly two years. During, this period of my life I ran a small guild, but was obviously a notable PVPer in my server Boulderfist. During those years we had the Honor portail design System, not the token system that exists today.
I played just a little of the current token system, but never felt in your own home with it. No longer could you compete to be a high rank, you could simply play as hard and as long as you could and get the rare armor, like everyone else. Sure, the cons towards the honor system were that few people could have the rare armor, not everyone could play 15 hours per day to have enough kills and honor points to level up after the week. This was the reason why that I quit WoW, as it took away the only presitge offered within the game and opened it up to everyone.
It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers that had developed through the honor days. This system allowed players to work as hard because they could to obtain what they desired. This system allowed players to work as hard because they could to get the things they desired. By taking away the ranks and making the honor avaliable to everyone, it suddenly made the best a part of the game, the honor system, simply a formality to grinding pvp gear.
The honor system allowed players to compete for your top ranking of Grand Marshal or High Warlord. I could relate to them and admire them. The token system simply allowed everyone to obtain whatever they wanted if they worked hard enough.
It took away the prestige of the game, it rewarded the ordinary and penalized the super elite class of pvpers that had developed throughout the honor days. . This was the reason that I quit WoW, as it took away the only presitge offered inside the game and opened it up to everyone.