Mobile 3D Market Share, Analysis, Trends To 2020 by Grand View Research, Inc.

Mobile 3D Market Share, Analysis, Trends To 2020 by Grand View Research, Inc.

Proliferation of 3D viewing is expected to spur the mobile 3D market over the forecast period. 3D cinema is widely popular across the entertainment industry and has entered new application sectors with signage displays and mobile devices. Increasing demand for smart-phones and enhancement in their computational power is expected to drive the mobile 3D market. Auto-stereoscopic technology enables 3D viewing without the need for any glasses. Need for High- Definition (HD) content and increased availability of 3D media are expected to drive the market over the forecast period. However, high cost may restraint market growth. Key opportunities for the market lie in application development and technological improvements.

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Mobile 3D products include devices such as smart-phones, tablets, notebooks, e-book readers, eyewear and watches among others. Components used in mobile 3D devices include displays and image sensors. Application segment of mobile 3D market consists of advertisements, animation, digital content viewing, maps & navigation, mobile gaming and projections. Gaming applications are expected to witness high growth owing to the surge in demand for gaming on mobile phones.

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Mobile 3D market in North America and Asia Pacific markets is expected to witness strong growth owing to the presence of a large number of market participants in the region. Market players foresee substantial potential in the market and have invested heavily in R&D to improvise 3D experience on mobile devices.

Key players in the mobile 3D market include 3M, Hitachi Ltd., Nvidia Corporation, Imagination Technologies, Movidius, NTT Docomo, Intel Corporation, Samsung Electronics, LG Electronics Inc., Amobee Inc., MasterImage 3G, Apple Inc., Microvision Inc., EON Reality, Toshiba Corporation, Qualcomm Inc., Sharp Corporation, and YUVsoft.


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