Why TCG's Are Going On-line
Trading Card games (TCG's) are a hobby loved by millions of individuals all over the globe. They are huge anywhere from the United States to Japan, with globe tournaments, leagues and even professional players in some instances (such as in Magic the Gathering).
But times are changing, and the TCG's are having to alter with them.
TCG's really began with Magic the Gathering, the granddaddy of all trading card games. It first introduced the idea of battling cards that you could collect and game with. Artwork, stories, battle systems.
It has spawned uncountable similar systems. Pokemon, Yo-Gi-Oh and Beyblade are just some of the competitors in this massive gaming niche. But all of them rely on one fundamental fundamental. Cards.
Everything is contained in the cards. The rules, the stories, the graphics. The cards are required to battle - which limits battling to becoming done in a physical environment, not a digital 1.
But the target audience of these games tends to be young people aged 13 to 25, and individuals who buy into the whole 'fantasy and sci fi' idea. These are individuals who are about as tech savvy as it is possible to be. They are used to being online, to discussing on-line and recently to battling on-line.
The new pc consoles have shown the way forward. Wii especially gains a lot of leverage from being in a position to play Super Mario kart Wii on-line, or Super Smash Bro's. Individuals adore becoming in a position to play other individuals anywhere in the globe.
Pokemon has jumped on this with its Nintendo DS games, again allowing people the globe more than to battle against every other. But the TCG games are slow to catch on. Magic has produced an effort with an online system but that 1 is exclusively on-line.