Tips On How To Play The Triple Triad Mini Card Game

Learn tips on how to play the Triple Triad mini card game in Final Fantasy 8 and the way you can use it for getting better items and check status through the game.

When playing Final Fantasty 8 you will see the mini card game constructed into it at the beginning. While completely optional, this fun and addicting card game can guide you to obtain advanced items and magics through the game - during the beginning. To get cards though, you will have to beat people on the game, so you need to learn tips on how to play it. First off, grab your initial group of cards in Balamb Garden. You should also only start playing once you have completed the Fire Cavern and possess the Ifrit card.

Let's use his card as one example to explain basic play.
Take a look for the Ifrit card shown here. Each on the four numbers displayed corresponds with a side with the card. The top side includes a value of 9, the left 8, the underside 2, along with the right 6. The flame icon points too this card's element is Fire, but this only matters inside Elemental advanced rule variation.

The values on cards ranges from 1-A, A using a higher value than 9.
Triple Triad as used two players using five cards each on the 3x3 game board. The player who plays first is randomly selected. The goal from the game should be to flip the other guy's cards by setting up cards who's adjacent side features a higher value. For example, from the following image progression my opponent has played a card with a importance of 7 on its left side, and 3 on its top side. In order to turnover that card I would need to lay down a card which had a importance of 8+ on it's right side, OR a card with a price of 4+ on it's bottom side. I don't employ a card with 8 for the right, so I play a card with 5 on the lower instead. This causes the first card played turnover, giving a score of 4-6.

However, rigtht after that move, my opponent plays a card having a bottom side value over my top side value, causing my card to turnover to him, causing a 5-5 score. The game continues much like that, with both players trying to turnover the most cards to find an advantage

With the standard rule of Open in play you will see all of the opponent's cards before it starts. This means it is possible to predict what cards he will lie down where, and will attempt to counter these moves. Before retiring any card, you'd like to learn whether or not your assailant will be able to turnover it. Look at their cards to ascertain if the opposing edges are over yours. If you see they can in fact flip your card game, take a look at own cards to determine if you would be able to turnover it back.

Many players try and play defensively by choosing cards that simply have one low value edge, nevertheless, you must bear in mind this means that the credit card may very well simply be flipped once. If the opponent manages turnover it, make sure that you employ a card that will flip it back. While it is tempting to look at strong, it's always best to save your most robust cards for your end in the game. For example, in the majority of games you are able to play Ifrit in the base middle and none of one's opponents cards will be able to turnover him. While this starts get you started "safe", it will take away your skill to save the day should things fail towards the end from the game. It is better to make use of weaker cards to try and bait your assailant, then seal the sale with Ifrit on the end.

As you travel the world through the entire game, you'll learn various rules and variations effecting how the overall game is played, how cards are chosen, or how cards are traded. Learn about these inside FF8 Triple Triad Rules Guide. For more details visit on