Dx12 Xbox One 1080p 60

Posted by lessgudigunre, 2 years ago

dx12 xbox one 1080p 60

 

Dx12 Xbox One 1080p 60 >>> https://t.co/2yxolkI21g

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Dx12 Xbox One 1080p 60

 

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He's currently hard at work on the upcoming The Witcher 3: Wild Hunt for the Xbox One, PlayStation 4 and PC, due for release next yearFirst of all, World of Tanks has been confirmed to run at 1080p but the game most likely wont run at 60 frames per second since they dont want to compromise the graphical fidelity of the gameNow so many of your are on the hook yet again with a development that will mainly benefit pc developers, and have a marginal impact on the xbone console itselfIn DX 11 most of the work was done by a single core, but in DX 12overall CPU utilization is down 50% and the workload is more spread out across all coresGood jobTranslated, this means that the Xbox one can transfer 68 gigabytes of data per second while the PS4 can transfer 176 GB/sThere is a difference but not one single Xbox fan can say so since they will have spent two years saying you can not see a difference = crow I, as a consumer, just can not wait to see facts instead of key words will believe etc etc etcAh, thats better

 

That's not the final resolution for the game“I think there is a lot of confusion around what and why DX12 will improveIt would be interesting to know how far they got into development before they had the option of DX12 thoughpermalinkembedsaveparentgive gold[+]Painkilleryo comment score below threshold-10 points-9 points-8 points 2 years ago(2 children)You're really gonna link me an article from 2013? The beta was in 2015 for Christ sakes and guess what? it was 720pOr you could say the developing techniques will be more powerful on the Xbox One

 

Most games out there can’t go 1080p because the additional load on the shading units would be too muchAnd yet, DX12 makes the frame rate jump from 19FPS to 33 FPSDX12 features are in the Xbox One, but its not a full feature set by any means (although its debated if the Xbox Ones GPU can even support a full feature set) but lets ignore that for a moment and focus on low levelIn addition, it also addresses state and rendering overhead along with resource management improvementsIf youre wondering why these two points require emphasis its to ensure you understand that each one requires lots of its own draw calls

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